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1. Vehicle Recall Restrictions - in Feedback/Requests [original thread]
Don't know if generally known thing; One can't recall a vehicle if it is in flames aka in low health.
- by Odiain Suliis - at 2013.09.25 19:37:00
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2. [Request] Increase lock range for shield transporters/remote armor repairers, - in Feedback/Requests [original thread]
I find that rep range of on tanks are quite good. But what laks is the lock on renge for repairers in addition to even smallest obstacle cancelling rep and causing "target lock lost".
- by Odiain Suliis - at 2013.09.21 13:29:00
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3. [Feedback & Request] No low level Logi viable suit - in Feedback/Requests [original thread]
+1 A very good suggestion.
- by Odiain Suliis - at 2013.05.10 12:56:00
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4. [REQUEST] Assaults should get 2 light weapon slots. - in Feedback/Requests [original thread]
This is a bad idea, basically OP is wanting to take away a need for dirrefent roles and suit catecories and make all suits pretty much the same. If one needs to have more weapons to combat different kinds of situations on battlefield, then have a...
- by Odiain Suliis - at 2013.02.05 05:00:00
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5. Corp Chat!!! - in Feedback/Requests [original thread]
Y0UR NAME HERE wrote: I could swear CCP said something about allowing Corp chat without UVT in future builds. Could be wrong, but thought so. CCP has hinted about cororation wide UVT that a corporation can buy, but at no time they have hint...
- by Odiain Suliis - at 2013.02.02 07:35:00
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6. CCP: Your solution to Skill points. - in Feedback/Requests [original thread]
Centurion mkII wrote: Ghost-33 wrote: Can an EVE player of 1 year ever catch up to an EVE player of 1.5 years? If he has +4 implants and more focused remaps (eve is passive gain attributes effect learning time of certain skills. For instan...
- by Odiain Suliis - at 2013.01.30 01:27:00
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7. CCP: Your solution to Skill points. - in Feedback/Requests [original thread]
Ghost-33 wrote: Can an EVE player of 1 year ever catch up to an EVE player of 1.5 years? Nope, unless that 1.5y player stops playing and keeping up the skill que. But then again, that 1y player has, depending on situation, every as bit chan...
- by Odiain Suliis - at 2013.01.30 01:26:00
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8. [Suggestion] ]Training/Simulation Mode - in Feedback/Requests [original thread]
Makeshift training grounds available now: *Have 2 corporations. *Create a dummy corporation match betwene them. *Have only you join it. => Now you have time to train your flying, driving, etc.... "Learn the system and use it to your advanta...
- by Odiain Suliis - at 2013.01.27 09:36:00
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9. [request] observation mode (but cannot interact with game or players) - in Feedback/Requests [original thread]
In one of the podcast interviews,can't remember if it was Podside or some else, one CCP dev has said that they currently have somekind of spectator mode capability, but it's not so refined and functional that they wan't to release it to players. ...
- by Odiain Suliis - at 2013.01.20 21:49:00
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10. [Request] Quick squad commands button - in Feedback/Requests [original thread]
Government CheeseBurger wrote: Xavier Calyxes wrote: Huh, i feel enligthend :P I shall try it, and see if that makes it worse/better. But this info should be easier to stumble upon. Much like the ability to slide 10 meters after being revi...
- by Odiain Suliis - at 2013.01.17 11:05:00
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11. [Request] Simultaneous melee struggle - in Feedback/Requests [original thread]
Absolutely not. I wouldn't want to be locked into a quick-time-event only to find out that somebody just shot me dead.
- by Odiain Suliis - at 2013.01.12 09:48:00
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12. Vehicle Owner is Always Its Operator - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Best solution for vehicle locking ever proposed. Want to share vehicle? just exit the range. Vehicles should be stealable. BUT In order to fly/drive a vehicle one needs to be skilled to do so.
- by Odiain Suliis - at 2013.01.12 08:59:00
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13. [REQUEST] Casualty Dragging - in Feedback/Requests [original thread]
Piercing Serenity wrote: I agree, this is a good idea. Higher levels of the skill could increase how quickly you dragged the player, with level four or five letting you pick the player up and spring away with them. +1 to the OP PS Emm... ...
- by Odiain Suliis - at 2013.01.12 08:53:00
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14. SP Roll Back System - in Feedback/Requests [original thread]
Overlord Ulath wrote: All of that would be negated if we just go back to the weekly cap but keep the same math for SP accumulation we have now. You get lower SP per match so you hit the cap slower than we did before, but at the same time you co...
- by Odiain Suliis - at 2013.01.10 06:51:00
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15. [Suggestion] 1-Week Rolling SP cap - in Feedback/Requests [original thread]
This is a copy&paste from general discussion about this subject, with examples to illustrate and few ideas to expand on this subject. https://forums.dust514.com/default.aspx?g=posts&m=459499#post459499 Odiain Suliis wrote: Chunky...
- by Odiain Suliis - at 2013.01.09 10:27:00
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16. SP Roll Back System - in Feedback/Requests [original thread]
Added this to my above post: And for the argument of what about those players that come 6 moths later or 1 year later to game? My opinion is though luck. And more to the point is this misconstruded opinion that one needs to 'catch up' in SP t...
- by Odiain Suliis - at 2013.01.09 08:21:00
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17. SP Roll Back System - in Feedback/Requests [original thread]
Chunky Munkey wrote: DJINN leukoplast wrote: Chunky Munkey wrote: It does mean that someone who can only play at the beginning of the reset gets less sp than someone who plays later on. An all-time accumulating cap with diminishing return...
- by Odiain Suliis - at 2013.01.09 07:00:00
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18. SP Capping NEW system 8th Jan 2013 - in Feedback/Requests [original thread]
I-Shayz-I wrote: Tiel Syysch wrote: You get 1,000 passive SP per hour, 24,000 a day. Confirmed by a dev right as that post was being written. I was about to say this XD But even so, that makes 24k/day or 36k with the booster. That means t...
- by Odiain Suliis - at 2013.01.08 08:59:00
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19. CCP's New SP Cap... - in Feedback/Requests [original thread]
Enkidu Camuel wrote: Well, this might also confirms that we're gonna still be in Closed Beta for a while longer, cuz once you hit the cap then what? earn 50 sp till another reset day? grinding will be longer and testing out stuff will take time...
- by Odiain Suliis - at 2013.01.08 08:56:00
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20. CCP's New SP Cap... - in Feedback/Requests [original thread]
Tiel Syysch wrote: Kira Lannister wrote: I like the sound of this, sounds like you log on for a bit. Play a few rounds and hit your sp cap. Keep playing if you want or not. The question is how long will it take to hit the cap? 6 full ga...
- by Odiain Suliis - at 2013.01.08 08:45:00
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